P3RRY builds games from scratch (art, mechanics, code, and publishing) plus gamification for products, campaigns, and training. We start with a playable prototype of the core loop, grow it in builds you test, and the source code and art are 100% yours.
First chat is free. Reply within 1 business day.
›Your idea lives in a 40-page document and never turned into something you can pick up and play.
›Scattered freelancers delivered art on one side and code on the other, and in the end nothing fits together.
›You want to gamify a product or training, but "earning points" alone doesn't engage anyone.
›Every studio quote is one giant black box, with no stages and no view of what you'll actually get.
No sinking money into the whole game only to find out at the end whether it's fun. We validate the core loop early and grow it in builds you play.
We turn the idea into a lean game design and a playable prototype of the core (the core loop), so you feel the fun before scaling.
Art direction, characters, and a world with a look of its own, not generic store-bought assets.
The game grows in playable versions you test at every stage, with scope and deadline agreed phase by phase.
Final build, publishing to the stores or the web, and tweaks based on people who actually played.
Fun isn't promised in a slide deck. It's proven by playing, and the sooner the better.
For iOS and Android, from casual to branded games, built to retain and entertain.
They run in the browser, no install, great for reach and quick activations.
Branded games and playable campaigns that grab attention far better than a banner.
Progression, reward, and challenge applied to a product, app, or training to drive real engagement.
Art direction, sprites, animation, and a soundtrack that give the game its identity.
A playable version of your concept in no time, to test the idea before the full investment.
Advergames and playable campaigns that hold attention far better than a banner and get people talking.
You have the idea or the concept and need a team to take it from the page all the way to launch.
Learning that sticks, with progression, challenge, and reward instead of slides.
Gamification to boost retention and engagement among people already using your product.
A prototype of the core loop before investing in the whole game. You feel whether it's fun right away, not at the end.
Art, mechanics, and code under one roof, fitted together, with a single person accountable for the result.
At every stage there's a build for you to actually play, not a promise in a slide deck.
You keep the source code, the art, and the store accounts. The game is an asset you own, not a rental.
Validate the fun of the core loop before investing in the whole game.
You approve phase by phase, with deadline and price agreed in writing.
At every stage there's something playable in your hands, not a promise.
Code, art, and store accounts stay in your name, always.
You don't have to lock in the whole game today. The path is to validate the core loop first, in a prototype, and grow from what proves to be fun.
You share the idea (or what you want to gamify) and we come back with a direction.
A playable core loop, so you feel the fun before scaling.
Art, mechanics, and publishing, one approved stage at a time.
Tell us the idea in a few lines. We'll chat for free and come back with a direction: the game's core loop, a prototype path, and the scope by stages. No commitment.